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Abusing any of the bugs listed (or any bug in general) may result in: Removal of account, temporary/long lasting banning of the person, removal of character, deduction of clan points, removal from a clan, removal of a clan, losing a talent, the loss of equipment or any other perk that may have been received due to intentional abusement of a bug.

Failure to report from a bug may also result in one of the before mentioned actions.



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 Post subject: Dying to AOE weave cancels weave
PostPosted: Fri Oct 20, 2017 6:16 pm 

Joined: Sat Aug 07, 2010 9:25 pm
Posts: 92
I put this in the bug area because it really takes away from the weave if it occurs.

Scenario, i'm fighting 3 things, they are all low hp, I use a high level weave like earthquake and it normally damages all 3 of them, but because it killed the first low hp guy, it stops right there and does not damage the other two, even though it's an AOE weave.

I will happily show you in person if you'd like to see, but that is a huge SP sink when you take the time/SP to do a high level AOE weave and it gets tanked because it killed 1 of the guys. The absolute worst (and this just may be me) but when i'm fighting a patrol, and a damned cat walks in and takes the hit, dying, and completely negates the AOE weave for the patrol. It quite literally took the bullet for that entire team, it makes me cry everytime.

Thanks for all you do!


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 Post subject: Re: Dying to AOE weave cancels weave
PostPosted: Sat Oct 28, 2017 5:15 pm 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
This is currently by design, to stop killing infinite amount of things with the same weaving. If there's enough request to have it changed (it's supposed to protect against things like Ward Entry not killing an entire army in one go), we can look at it from a different angle (and rework some other mechanics in the process).


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