Dying to AOE weave cancels weave

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Joined: Sat Aug 07, 2010 9:25 pm

Dying to AOE weave cancels weave

Post by Dezadryk » Fri Oct 20, 2017 6:16 pm

I put this in the bug area because it really takes away from the weave if it occurs.

Scenario, i'm fighting 3 things, they are all low hp, I use a high level weave like earthquake and it normally damages all 3 of them, but because it killed the first low hp guy, it stops right there and does not damage the other two, even though it's an AOE weave.

I will happily show you in person if you'd like to see, but that is a huge SP sink when you take the time/SP to do a high level AOE weave and it gets tanked because it killed 1 of the guys. The absolute worst (and this just may be me) but when i'm fighting a patrol, and a damned cat walks in and takes the hit, dying, and completely negates the AOE weave for the patrol. It quite literally took the bullet for that entire team, it makes me cry everytime.

Thanks for all you do!

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Re: Dying to AOE weave cancels weave

Post by Niila » Sat Oct 28, 2017 5:15 pm

This is currently by design, to stop killing infinite amount of things with the same weaving. If there's enough request to have it changed (it's supposed to protect against things like Ward Entry not killing an entire army in one go), we can look at it from a different angle (and rework some other mechanics in the process).

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Re: Dying to AOE weave cancels weave

Post by Aisle » Wed Jul 11, 2018 10:33 pm

Kinda curious how this ended up? I'm guessing it's still the way it originally was?

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