Dying to AOE weave cancels weave

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Dezadryk
Posts: 92
Joined: Sat Aug 07, 2010 9:25 pm

Dying to AOE weave cancels weave

Post by Dezadryk » Fri Oct 20, 2017 6:16 pm

I put this in the bug area because it really takes away from the weave if it occurs.

Scenario, i'm fighting 3 things, they are all low hp, I use a high level weave like earthquake and it normally damages all 3 of them, but because it killed the first low hp guy, it stops right there and does not damage the other two, even though it's an AOE weave.

I will happily show you in person if you'd like to see, but that is a huge SP sink when you take the time/SP to do a high level AOE weave and it gets tanked because it killed 1 of the guys. The absolute worst (and this just may be me) but when i'm fighting a patrol, and a damned cat walks in and takes the hit, dying, and completely negates the AOE weave for the patrol. It quite literally took the bullet for that entire team, it makes me cry everytime.

Thanks for all you do!

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Niila
Site Admin
Posts: 513
Joined: Thu May 07, 2009 7:20 pm

Re: Dying to AOE weave cancels weave

Post by Niila » Sat Oct 28, 2017 5:15 pm

This is currently by design, to stop killing infinite amount of things with the same weaving. If there's enough request to have it changed (it's supposed to protect against things like Ward Entry not killing an entire army in one go), we can look at it from a different angle (and rework some other mechanics in the process).

Aisle
Posts: 30
Joined: Sat Mar 01, 2014 2:26 pm

Re: Dying to AOE weave cancels weave

Post by Aisle » Wed Jul 11, 2018 10:33 pm

Kinda curious how this ended up? I'm guessing it's still the way it originally was?

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Niila
Site Admin
Posts: 513
Joined: Thu May 07, 2009 7:20 pm

Re: Dying to AOE weave cancels weave

Post by Niila » Wed Jul 25, 2018 9:23 am

I've given this topic some thought, and after a long-winded reflection about the topic, I've made it so that AoE weaves shouldn't stop anymore when they kill something. We'll keep this under surveillance as to how it works, and if it seems game-breaking, we'll make some tweaks to one way or the other (maybe even going as far as making the AoE take more energy to weave the more target it hits, but then again that's got its own slew of problems..).

In the meanwhile, enjoy the world wrecking destruction you can now bring forth.

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