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 Post subject: Re: Upcoming code changes
PostPosted: Thu May 26, 2016 2:44 pm 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
17.5.2016

- Meditation, when mastered, always provides the benefit of being able to critically hit with bladeforms, hold onto the source and perform bladeforms without the actual need to meditate. Mostly a quality of life improvement for relogging in and forgetting to turn meditation back on.


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 Post subject: Re: Upcoming code changes
PostPosted: Sat Jun 04, 2016 7:42 am 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
27.5.2016

- You can no longer sleep in rooms which you can't rest in.
- If you're sneaking, it's now displayed in score.
- Should you be hiding (succesfully), it is displayed in score.


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 Post subject: Re: Upcoming code changes
PostPosted: Sat Jun 04, 2016 7:43 am 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
2.6.2016

- Swimming can no longer get you to far into negative moves.
- Swimming move drain should no longer trigger before you enter a room
with deep enough water to have to spread your arms and swim.
- Miedit now displays the correct commands for editing the
extra-descriptions, wear messages and remove messages.
Note: leaving them to (null) will make it be just the default message.
- Mundane weapons no longer take the extra prac to master (since you can
master them without using a master trainer).
- Bladeforms are easier to train in general.


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 Post subject: Re: Upcoming code changes
PostPosted: Tue Jul 19, 2016 7:05 am 
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Posts: 476
23.6.2016

- Weight no longer has any effect on the dodge ability of mobs.


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 Post subject: Re: Upcoming code changes
PostPosted: Tue Jul 19, 2016 7:05 am 
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Posts: 476
19.7.2017

- Show-time no longer exists. Instead when a character reaches level 15, they will receive a talent (or be talentless) the moment they hit that level.


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 Post subject: Re: Upcoming code changes
PostPosted: Fri Jul 22, 2016 8:55 am 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
22.7.2016

- Bladeforms can critically hit once more.
- High level mobs will no longer have higher defensives than intended.


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 Post subject: Re: Upcoming code changes
PostPosted: Wed Mar 22, 2017 7:23 am 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
20.3.2017

- Blademasters of circle 10 can now train their forms higher.


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 Post subject: Re: Upcoming code changes
PostPosted: Sat Aug 12, 2017 9:42 am 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
12.8.2017

- Being underwater or in no-swim flagged rooms now impacts on your characters' well-being negatively.

P.S. This also means horses/followers/everything that isn't a horrendous monster. Or a fish.. fishes are horrendous monsters though.

Effective on next reboot.


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 Post subject: Re: Upcoming code changes
PostPosted: Sun Aug 13, 2017 10:34 am 
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Posts: 476
13.8.2017

- Stab and backstab damage should now be more consistent instead of most times doing very little damage.
- Fixed the typoes that popped up when masked person was about to lose the mask from their face.
- Bladeforms cannot be done within no-swim or underwater rooms anymore.
- Bashing cannot be done whilst in no-swim or underwater rooms.
- Weaving cannot be done in rooms that are flagged as underwater.
- Fixed "missing terribly" not having a dot at the end.

Effective starting next boot (in about three hours at the time of posting).


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 Post subject: Re: Upcoming code changes
PostPosted: Sun Sep 03, 2017 5:13 pm 
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Joined: Thu May 07, 2009 7:20 pm
Posts: 476
29.8.2017

- Cross-race teaching is no longer possible at all.


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