Login | Register


All times are UTC


It is currently Sun Dec 17, 2017 6:11 am




Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12
Author Message
 Post subject: Re: Upcoming code changes
PostPosted: Sun Sep 03, 2017 5:14 pm 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
3.9.2017

- Possibly fixed a bug related to reflling containers with liquid.


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Thu Sep 07, 2017 1:48 pm 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
7.9.2017

- Dodge and parry skill go up more easily now
- Posture no longer provides a percentage bonus. Instead, it provides flat bonuses.


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Wed Sep 13, 2017 2:40 pm 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
13.9.2017

- Bash has been altered:
* It takes posture into account now
* It is more random about success
* If you get bashed or miss a bash, you can't instantly perform action
- Kick has been altered:
* It takes posture into account
* It's more random about success
* It can interrupt weaves, like bash, if a kick lands on head.
- Mobs no longer go to UNDEFINED position if they have a weapon that has range value of 3 or higher.


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Fri Sep 22, 2017 5:50 pm 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
22.9.2017

- Group leaders gain faction points when someone in their group kills a mob.
- Races that are not intelligenced enough won't loot items from corpses anymore.


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Sat Sep 23, 2017 10:39 am 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
23.9.2017
- A couple of changes to character generation.
* Aiel character creator now gives more consistent stats than before.
* Wetlander character creation gives slightly higher min-stats for some stats than before.
* Wetlander moves aren't as far spread out as before.
* When gaining levels as Aiel/Wetlander until level 11, you will receive the highest amount of possible health per level.

If you're a wetlander character with low amount of moves, contact Niila for a fix.


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Sun Oct 01, 2017 8:35 am 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
01.10.2017

- Shadowspawn can't enter through Travel gateways anymore
- Tie skill can be learned without having learned Embrace skill
- The lag on Stab skill has been reduced
- The damage on Stab skill has been reduced
- Bash should land more accurately while in offensive postures now
- Kick should land more accurately while in offensive postures now


Top
 Offline Profile  
 
 Post subject: Re: Upcoming code changes
PostPosted: Thu Oct 05, 2017 2:46 pm 
Site Admin
User avatar

Joined: Thu May 07, 2009 7:20 pm
Posts: 476
05.10.2017
- Timed clan points have changed:
* They're now awarded once a week, at the same time as your fame votes are reset
-> This means you should no longer 'lose' points whenever there's a crash if you were about to just get a clan point from having been on nearly two hours (just remember people, save often anyway!)
-> The amount of clan points gained is the same, for every two hours you spent online during the week, you'll get a clan point. It'll now tell you how many clan points it awarded you, when you get them

Effective.. starting next boot, whenever that is.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron